This was my second project for EECS 494. It is best played with a controller.
The focus of this project was to implement a technically challenging mechanic and quickly prove it works. The mechanic I chose to implement was a semi-realistic gravity. As I worked on it, it became less and less realistic because it turns out realistic gravity in a game is pretty boring. What I ended up with was planets with their own gravity where you can travel between them with cannons and use speed to your advantage to basically fly.
