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Zelda Dungeon Recreation

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This was the first project in EECS 494. The assignment was to recreate the first dungeon from the 1986 original Zelda, then add a custom mechanic and build a level that taught the player how to use it.

Custom Mechanic and Level
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The custom mechanic we implemented was giving link wings.
This added some new types of levels to the game such as flying over walls or gaps in the floor.
Part of the assignment was to explain our new mechanic to the users without a bunch of clumsy text. We did this with careful level design.

I don’t want to spoil too much here. You can test it out for yourself by using the “4” key to switch from the recreation to the custom level. Give it a try using the web build.